Red Wood Forest · A little guessing game

The visitor
behind the door.

Someone’s knocking.
Something outside is dripping.

2–4 players togetherAbout 10 minutesOne shared screen
knock!
Identify 3 visitors within 5 rounds to win together.Each round: ask up to 3 yes-or-no questions, then agree on one visitor. A correct guess earns a stamp.
1

Ask a question.

Choose from the five question buttons. The page answers for the secret visitor.

2

Compare the clues.

Look at the six visitor portraits. Who still fits what you know?

3

Open the door.

Select one visitor, then confirm your guess. You get one guess per round.

Show me one round first

This example always uses the Moth. It won’t use a round or affect your real game.

Example · 1 of 4

A visitor is waiting.

All six visitors are possible. Ask: “Can they travel through the air?”

Cloud
Moth
Snail
Mirror Fairy
Mushroom
Beetle

No clues yet. Six possible visitors.

Meet all six visitors & check their clues

These traits stay the same for every round. Use the descriptions even if you imagine a different kind of fairy or beetle.

The Cloud

Floats with a dripping suitcase. Wears nothing.

The Moth

Flies, has six legs, and wears reading glasses.

The Snail

Slides along the ground. Their greenhouse is also their home. Wears nothing.

The Mirror Fairy

Floats without clothing. Their face shows your reflection.

The Mushroom

Walks on two feet and wears an enormous hat.

The Beetle

Walks on six legs, with a slipper on each. Cannot fly in this game.

Door keeper’s answer table for paper play. All players may read it; only the chosen identity is secret.
VisitorTravels through air?Wearing something?More than 2 legs?Carrying their home?Reflection in face?
The CloudYesNoNoNoNo
The MothYesYesYesNoNo
The SnailNoNoNoYesNo
The Mirror FairyYesNoNoNoYes
The MushroomNoYesNoNoNo
The BeetleNoYesYesNoNo
Rules to settle before the first knock
  • Three questions total. Each may be asked once per round. Everyone hears the same answers.
  • You may guess early. You don’t need to use all three questions.
  • Select, then confirm. You can change your selected visitor before opening the door. After that, the guess is final.
  • One stamp per correct guess. An incorrect guess uses a round and earns no stamp. Earlier stamps stay yours.
  • Three stamps wins. The game ends when you earn your third stamp or complete five rounds.
  • Visitors may return. Every round chooses from all six again. Knowing the previous visitor doesn’t rule them out.

Everybody is on the same team. Talk through your choice before opening the door.

Play with paper instead

For 2–4 people. One person is the door keeper each round; the others guess. Swap roles after every round.

Make six little slips.

Write Cloud, Moth, Snail, Mirror Fairy, Mushroom, and Beetle on separate scraps. Fold them alike and mix them.

Make a visitor book.

Draw five empty circles on another piece of paper. A star means a correct guess. A dot means an incorrect guess.

  1. The door keeper secretly draws one slip. Everyone can see the visitor list and question menu.
  2. Guessers take turns asking up to three questions altogether. The keeper answers from the table. No extra hints.
  3. The guessers agree on one visitor. The keeper reveals the slip.
  4. Record a star for a correct guess or a dot for an incorrect one.
  5. Refold the slip and mix it back with all six. Pass the door keeper role to the next person.

Collect three stars within five rounds to win together. Everyone can join the next round, even after an incorrect guess.

A competitive version for paper play

Use the same slips and questions. After the questions, each guesser writes one answer privately. Reveal all guesses together.

Each correct guess earns 1 point. The door keeper doesn’t score that round. Rotate the keeper each round until everyone has kept the door twice.

Highest total wins. Ties share the win. This version uses separate paper scores; the screen game above is cooperative.

Who can play? What will we practise?

For adults, teens, and younger players who enjoy guessing. Read the questions aloud together if that helps. The game has no bluffing, acting, or elimination.

You’ll pick questions that narrow the possibilities, remember which clues go together, and revise a guess when an answer rules it out. You can use the optional clue labels while learning.