Red Wood Forest · A game of one more biscuit

Do not wake
the teapot.

The biscuits are for sharing.
The teapot would like to finish its nap.

2–5 playersAbout 10 minutesPlay on one shared screen

Collect the most biscuits in three turns each.Draw again to collect more, or stop to keep what you have. Two squeaks in one turn means you score zero for that turn.

Draw a biscuit.

Add 1 to this turn’s pile. It isn’t safe until you stop.

Tiptoe away.

Stop and add your pile to your score. Those points stay safe.

Two squeaks? Oops.

The teapot wakes. Lose this turn’s pile, then pass to the next player.

New to the game? Follow one example turn.

You draw three times:

Biscuit
Biscuit
First squeak

You now have 2 biscuits and 1 squeak. Your turn is still going. Choose:

Stop now.

Add 2 points to your score. Your turn ends.

Draw again.

A biscuit makes your pile 3. Another squeak ends your turn with 0 points.

If you draw a biscuit, choose again: stop or keep drawing. You can stop after any draw, even if your pile is empty.

Exactly what’s in the tray?

Every turn begins with 8 biscuit slips and 4 squeak slips, shuffled into a fresh random order. Each biscuit is worth 1 point.

  • Drawn slips stay out until your turn ends. You can’t draw the same slip twice in one turn.
  • Your first squeak is a warning. Your second squeak ends the turn immediately.
  • Stopping records your biscuits. Waking the teapot records zero. Both count as taking a turn.
  • Earlier points are never lost.
  • Before the next player begins, all 12 slips return and are shuffled again. Their squeak count starts at zero.

Everyone gets one turn per round, for three rounds. After the final player’s third turn, the highest total wins. Ties are shared wins.

This is a game of chance. Knowing what’s left can help you choose, but it can’t tell you what comes next.

Prefer paper and pen? Here’s the whole setup.

No printed cards needed. Tear or cut one sheet into 12 similar-sized slips. You’ll also need a pen and a bowl or bag. Keep another piece of paper for scores.

8 × BISCUIT

Write the word or draw a small biscuit.

4 × SQUEAK

One squeak on each slip. Not two.

  1. Fold every slip the same way so nobody can see the writing. Mix all 12 in the bowl.
  2. Write down the players’ names. Beside each name, leave spaces labelled Round 1, Round 2, Round 3, and Total.
  3. Pick a starting player. On your turn, take one slip without looking, open it, and leave it in front of you.
  4. After each draw, stop or draw again. If you stop, count your biscuit slips and write that score in the current round’s space.
  5. If you draw a second squeak, stop immediately. Write 0 for this turn. Leave your earlier scores alone.
  6. Return every drawn slip to the bowl. Refold and mix all 12 before the next player begins. Keep the points on paper, not the biscuit slips.
  7. After three turns each, add the scores. Highest total wins. Equal totals share the win.

You can use a folded sheet as a mixing tray if there’s no bowl. Keep all writing hidden while choosing.

Who’s it for? And a few table rules.

For friends, partners, families, and small groups. Adults and teens can play straight away; younger players may want help reading the instructions and adding scores.

  • Decide together who starts. Let a different person start the next game if you like.
  • Only the current player presses the draw or stop button.
  • Other players may gasp dramatically. The choice to stop belongs to the person taking the turn.
  • On a shared device, everyone can see every draw. There are no secret roles or separate logins.

You’ll count a changing pile, choose whether to risk it, and compare what happened with what you expected. Or just enjoy the teapot’s increasingly pointed remarks.